First priority, if you want to board, is now taking down the enemy's piloting or engines, and keeping it that way. I don't think that's a dealbreaker in itself, it just changes the game for boarding loadouts. Against a player they're always going to be charging their FTL drive and it's pretty easy to grief your opponent by running away with their boarders on your ship when you're clearly going to lose the fight. I mean against enemy ships they are either charging their FTL drive at the beginning of the fight or they're not going to (unless you're also shooting them while boarding). Zeek wrote:I would think boarding would be a really bad idea.
Yeah this is one of the reasons that it's gonna be Co-op at first. It would need some clever flavor text to explain it all, though. Maybe you could trigger an event to stop the battle after, say, 10 hull damage is done (or the crew is dead), then revive all dead crewmen, clone bay style. I'm not saying PvP can't be done well, but these are some things to think about. You're practically guaranteed to lose some crew, even if you dominate the space battle and blow up the Crystal ship before they murder your whole crew. What are you supposed to do? Thanks to lockdown, you basically can't fight back. Imagine running into someone playing the Crystal B. ship balance becomes a huge issue if you let players fight players, too. Itg wrote:PvP combat is a cool idea and all, but I'm not sure how much fun it would be to get blown up by another player in the middle of a good run because you were momentarily low on HP, or to lose right after beating a human because you took a ton of damage and spent all your missiles.